Kayser Etude 5 (Op. 20 No. 5)hear it, slow it down, play along
- Heinrich Ernst Kayser (1815–1888)
- Violin
- Allegro vivace
- A major
- 6/8
- 90 bars
What it works on
A major in 6/8, eighth notes with chromatic sharps throughout, ending on a three-note chord.
A way to practise it
Feel two beats in a bar. The tempo control counts quarter notes, so 90 here is a dotted-quarter pulse of 60.
The page prints the tempo as a word, “Allegro vivace”. The numbers below are my suggestions for getting there, in quarter notes per minute; tap them in the player.
- Slow ♩ = 72
- Practice ♩ = 96
- Goal ♩ = 120
What you hear
The notes and rhythms of the study, played at an even volume. Slurs, bowings, dynamics, fingerings, trills and turns are not in this version, so keep the printed page in front of you; the scan is linked under “Where the notes come from”.
Kayser Op. 20
Kayser Etude 5 is No. 5 of Heinrich Ernst Kayser’s 36 Elementary and Progressive Studies, Op. 20. All 9 Kayser Op. 20 studies on this site, with key and tempo for each.
Playing it on another instrument
The written-for versions in the player follow these rules:
Questions
- What tempo should I play Kayser Etude 5 at?
- The printed tempo is a word, “Allegro vivace”, not a number. Start around ♩ = 72, practise at 96 and aim for about 120 quarter notes a minute. The player takes any tempo between those and more.
- What does Kayser Etude 5 (Op. 20 No. 5) work on?
- A major in 6/8, eighth notes with chromatic sharps throughout, ending on a three-note chord.
- Can I play Kayser Etude 5 on B♭ clarinet or F horn?
- Yes. Pick your instrument under “Written for” in the player: the part is moved into that instrument's key and still sounds at the original pitch, so you can play it alongside the violin version.
- Where can I get the sheet music for Kayser Etude 5 (Op. 20 No. 5)?
- It is public domain. The notes here come from Carl Fischer, New York, 1910 (Carl Fischer's Music Library No. 118, plate 13456-50), which is scanned on IMSLP. Keep the printed page in front of you for bowings, slurs and dynamics, which the player leaves out.